How to Overdo it, McCavour Style
So, I just put up some notes from an old campaign. That campaign drew to a close about 2 years ago. It ran pretty steadily for about three years. I created a huge campaign world with way too much detail i.e. this:
Every intelligent race in the 3.5 edition MMs has at least one nation. I had originally intended that the campaign would take place down in the human empire of Tusk but wound up using Tegel Manor for our first series of adventures, and set it in the far north, in the semi-ruinous neglected Barony of Tegel in the Kingdom of Kymricia. The Empire of Tusk in the south is heavily Romano-Greek, Kymricia is based on celtic myths and society, though advanced to high medieval technology & culture. Anyway, predictably I mapped out this giant world and we wound up only playing in this one tiny corner of this kingdom:
And this little territory, Tegel near the right-top, was only ventured out of once when the players used a magic mirror to go to Caerbrennin and warn the king of an impending invasion (which the players handled long before the royal forces ever showed up).
And, as if that isn't enough, check out the stuff in this folder:
https://drive.google.com/open?id=0B9PweY4wbxVrfldCVXdQUzBuSXJqeW5GdWQ1TllwWWRTTFNzSGRJaTMxdWNIWEw5eWRGSzA&authuser=0
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